Those battle flags work just like your typical Bonfire, but there’s a second type of post you can interact with: marking flags. You need to liberate the level from enemies by placing battle flags on specific areas. So, just like in Nioh, levels are linear: there’s a beginning, a middle and an end, usually with a boss fight. Yup, you read that right, and mind you, it’s more of the most unique elements featured in Wo Long. So yeah, think of it as a mixture of Nioh’s more frantic gameplay, a bit of Sekiro-esque parrying (complete with an occasionally unreliable camera) and platforming, and Bloodborne aggression. Bloodborne, the king of full-on, maniacal, aggro fighting in a soulslike. That didn’t shock me upon finding out that one of Bloodborne‘s main producers, Masaaki Yamagiwa, worked on Wo Long. It was still tons of fun, mind you, but it felt less strategic. With two allies following you, with well-coded AI and attacking patterns, bigger boss battles started feeling less like a strategic parrying battle and more of a full-on lynch mob. Here’s the thing, though: you can still summon allies while offline, meaning that you’ll never actually need to face a level by yourself. Wo Long gives you a ton of weapons and skills, and even lets you summon players to help you out in co-op during a level. ![]() ![]() The reason might have been a complete lack of secondary skills to use besides some basic spells and parrying. I’m not going to say that the rest of Wo Long was “easy” or devoid of challenge, but nothing tested my patience as much as this first boss. I am pretty sure this boar was in Twilight Princess. I was worried the rest of the game would leave up to the “masocore” tag Team Ninja was using while promoting Wo Long. I died at least twenty-two times and was cursing each Team Ninja developers’ mothers until I got to kill that bastard. The game tests your parrying knowledge right at the first boss, one of the most annoying bosses I have ever faced in a soulslike. These are the moves which should be parried, as one or two of these will ensure they’ll leave their guard open for an ultimate attack. Certain enemies and most bosses, on the other hand, have special attacks where they’ll flash red before performing them. You don’t exactly need to worry about a balance meter. You use this timed deflection to basically leave an opening for your attacks. This parrying is not unlike Sekiro‘s, but a bit simpler. In fact, you’ll quickly learn you’ll use this mechanic to parry enemy attacks. This latter one is a bit confusing at first, because Wo Long gives an initial impression that this deflection is meant to be a dodge mechanic. You can still defend with L1, use a ranged weapon with L2, and use an array of deflecting moves with Circle. Holding down R1 opens up an array of physical art moves to use, while R2 opens up your list of spells. First of all, X jumps, Square is your main attack, and Triangle is your stupidly slow strong attack. If you’re used to your typical From Software schtick, you might find Wo Long‘s gameplay to be overly complicated and prone to feature creep. ![]() Use stealth kills to drastically raise your morale.įor starters, there’s the controls. Wo Long is a neat little take on the Nioh (and consequently, Souls) formula, with some elements that felt welcoming, and others that just didn’t hit the landing as gracefully as initially expected. ![]() It’s not also just Chinese Sekiro, as its demo may have made it look. With that being said, the game isn’t just Chinese Nioh, as previously expected. This is what you’re here for, and Team Ninja did a great job, as always. If you decide to pick up Wo Long, that will be because of the gameplay. It also means that, if you have never given a second thought about the plot in a Dynasty Warriors game, the wall of (well-acted) dialogue and names to remember in Wo Long won’t make you change your mind. That means that fans of the novel, or the aforementioned games, will get a kick out of dramatization of the same events, but with a heavier dosage of supernatural crap being plastered onscreen, in true Souls-y fashion. In true Koei Tecmo fashion (more on the Koei side of things, though), Wo Long: Fallen Dynasty is their Nioh-fied take on the Romance of the Three Kingdoms lore, the same tales that spawned the similarly-titled strategy series, as well as the ten quadrillion Dynasty Warriors games the company has developed since 2000.
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