![]() Her kit seems very one-dimensional, which only makes her suitable for solo lanes. Riot Games have listed Gwen as a top laner, and rightfully so. How does Gwen fair against meta champions? Team fights need to be played very carefully as one misstep can lead to instant death due to her being squishy. However, she struggles against crowd control and can easily be burst down. She can efficiently split push, take turrets, and can also duel with most champions. This makes her a nightmare to deal with in the late game, as she can simply cast W to gain a bunch of resistances but has the potential to instantly eliminate squishy targets. She also gets bonus magic resistance and armor from her W depending upon the overall AP. This also makes her build path more flexible as she can go for both AP heavy or a more attack-speed oriented build. Once her E is fully maxed, the attack speed bonus that it provides has permanent uptime even without any ability haste. The mid and late-game is where Gwen shines most. Playing around jungle ganks is important as it will give Gwen a proper setup to use her abilities effectively. It's also important to weave auto attacks between her abilities to keep her damage consistent and high. This will allow Gwen to use her passive effectively and heal regularly. The best approach for playing Gwen in the laning phase is to go for short skirmishes instead of plunging all in. An option is to go for Lethal Tempo for a more bursty build. ![]() One of the major drawbacks of Gwen is that her Q is pretty easy to dodge and even when fully stacked, it’s hard to land all 6 snips unless the target is crowd-controlled in some way.Ĭonqueror is the most popular way to build Gwen to further increase her healing/sustain. It also affects her ultimate, as attacking the enemy within 8 seconds of using it grants a subsequent cast(up to 3). Fumbling even one step can result in a loss of passive stacks, which will then curb the Q damage. Gwen heavily relies on her combos to maximize damage and struggles against champions that can disrupt that. Cast R for the 2nd time, maxing out Passive’s stacks.Close distance with E, giving yourself attack speed buff.The damage dealt should be enough to take down carries or any squishy target. You can finish the combo with casting R for the final time. The slow debuff will buy you enough time to reposition and cast Q, which will now deal maximum damage with a fully stacked passive. ![]() This sequence will also give you another cast of R and will apply the slow debuff on the target. E will also grant bonus attack speed which should be efficiently used to stack her passive by quickly auto-attacking four times. Follow up by E to close the distance to the target. In a team fight, start with R as it will automatically proc Lethal Tempo or trigger the Conqueror stacks depending on which runes you take. There is a charge time on her Q before she lays out her damage, and like many abilities in the game, players can cancel the charge animation by instantly using E or Flash after using Q. Without a decent amount of stacks on her passive, her Q damage is lackluster and will barely trouble the enemy. For every stack in Gwen's passive, she will add an extra snip on her Q ability, for a total of 6 at max stacks.
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